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《流放者柯南》全控制臺(tái)指令一覽表

時(shí)間:2017-02-04 12:50:13來源:ucbug游戲網(wǎng)人氣:0

流放者柯南玩家可以占領(lǐng)多個(gè)不同的領(lǐng)地來建造城市、種植莊稼和狩獵。其他國家的軍隊(duì)也會(huì)突然襲擊村莊來凈化異端。今天小編帶來的是游戲中的全控制臺(tái)指令一覽,感興趣的玩家不要錯(cuò)過...

r.BasePassOutputsVelocity

  r.BasePassOutputsVelocityDebug

  r.BlackBorders

  r.Bloom.Cross

  r.BloomQuality

  r.BufferVisualizationDumpFrames

  r.BufferVisualizationDumpFramesAsHDR

  r.Cache.DrawDirectionalShadowing

  r.Cache.DrawInterpolationPoints

  r.Cache.DrawLightingSamples

  r.Cache.LightingCacheDimension

  r.Cache.LightingCacheMovableObjectAllocationSize

  r.Cache.LimitQuerySize

  r.Cache.QueryNodeLevel

  r.Cache.ReduceSHRinging

  r.Cache.SampleTransitionSpeed

  r.Cache.UpdateEveryFrame

  r.Cache.UpdatePrimsTaskEnabled

  r.CapsuleIndirectConeAngle

  r.CapsuleIndirectShadowMinVisibility

  r.CapsuleMaxDirectOcclusionDistance

  r.CapsuleMaxIndirectOcclusionDistance

  r.CapsuleMinSkyAngle

  r.CapsuleShadowFadeAngleFromVertical

  r.CapsuleShadows

  r.CapsuleShadowsFullResolution

  r.CapsuleSkyAngleScale

  r.CatmullRomEndParamOffset

  r.CheckSRVTransitions

  r.ClearCoatNormal

  r.ClearSceneMethod

  r.ClearWithExcludeRects

  r.Color.Max

  r.Color.Mid

  r.Color.Min

  r.CompileMaterialsForShaderFormat

  r.CompileShadersForDevelopment

  r.CompositionGraphDebug

  r.CompositionGraphOrder

  r.CopyLockedViews

  r.CreateShadersOnLoad

  r.CustomDepth

  r.CustomDepth.Order

  r.D3D12GraphicsAdapter

  r.DBuffer

  r.DebugActionZone.ActionRatio

  r.DebugSafeZone.Mode

  r.DebugSafeZone.OverlayAlpha

  r.DebugSafeZone.TitleRatio

  r.Decal.FadeDurationScale

  r.Decal.FadeScreenSizeMult

  r.Decal.StencilSizeThreshold

  r.DefaultFeature.AmbientOcclusion

  r.DefaultFeature.AmbientOcclusionStaticFraction

  r.DefaultFeature.AntiAliasing

  r.DefaultFeature.AutoExposure

  r.DefaultFeature.AutoExposure.Method

  r.DefaultFeature.Bloom

  r.DefaultFeature.LensFlare

  r.DefaultFeature.MotionBlur

  r.DeferSkeletalDynamicDataUpdateUntilGDME

  r.DeferUniformBufferUpdatesUntilVisible

  r.DemosaicVposOffset

  r.DepthOfField.FarBlur

  r.DepthOfField.MaxSize

  r.DepthOfField.NearBlurSizeThreshold

  r.DepthOfFieldQuality

  r.DetailMode

  r.DFFullResolution

  r.DFShadowScatterTileCulling

  r.DFShadowWorldTileSize

  r.DFTwoSidedMeshDistanceBias

  r.DiffuseFromCaptures

  r.DisableLODFade

  r.DiscardUnusedQuality

  r.DistanceFadeMaxTravel

  r.DistanceFieldAO

  r.DistanceFieldGI

  r.DistanceFields.AtlasSizeXY

  r.DistanceFields.AtlasSizeZ

  r.DistanceFields.DefaultVoxelDensity

  r.DistanceFields.MaxPerMeshResolution

  r.DistanceFieldShadowing

  r.DistanceFieldSpecularOcclusion

  r.DoInitViewsLightingAfterPrepass

  r.DontLimitOnBattery

  r.DoTiledReflections

  r.Downsample.Quality

  r.DownsampledOcclusionQueries

  r.DrawRectangleOptimization

  r.DriverDetectionMethod

  r.DumpDrawListStats

  r.DumpingMovie

  r.DumpRenderTargetPoolMemory

  r.DumpShaderDebugInfo

  r.DumpShaderDebugShortNames

  r.DumpShadows

  r.DumpTransitionsForResource

 r.EarlyZPass

  r.EarlyZPassMovable

  r.EmitMeshDrawEvents

  r.EmitterSpawnRateScale

  r.EnableDebugSpam_GetObjectPositionAndScale

  r.EnableMorphTargets

  r.EnableStereoEmulation

  r.EyeAdaptation.Focus

  r.EyeAdaptation.MethodOveride

  r.EyeAdaptationQuality

  r.FastBlurThreshold

  r.FeatureLevelPreview

  r.Filter.LoopMode

  r.Filter.NewMethod

  r.Filter.SizeScale

  r.FinishCurrentFrame

  r.FluidQuality

  r.FlushRHIThreadOnSTreamingTextureLocks

  r.ForceDebugViewModes

  r.ForwardBasePassSort

  r.ForwardLighting

  r.FreeSkeletalMeshBuffers

  r.FrustumCullNumWordsPerTask

  r.FullScreenMode

  r.FXSystemPreRenderAfterPrepass

r.Gamma

  r.GBuffer

  r.GBufferFormat

  r.GenerateLandscapeGIData

  r.GenerateMeshDistanceFields

  r.GPUDefrag.AllowOverlappedMoves

  r.GPUDefrag.EnableTimeLimits

  r.GPUDefrag.MaxRelocations

  r.GPUParticle.FixDeltaSeconds

  r.GPUParticle.FixTolerance

  r.GPUParticle.MaxNumIterations

  r.GraniteNoTrilinear

  r.GraniteSDK.CPUCacheSizeScale

  r.GraniteSDK.GPUCacheSizeScale

  r.GraniteSDK.MaxAnisotropy

  r.GraniteSDK.MinCPUCacheSizeInMB

  r.GraniteSDK.MinGPUCacheSizeInMB

  r.GraniteSDK.MipBias

  r.GraniteStreamLightMaps

  r.GraphicsAdapter

  r.HeightfieldGlobalIllumination

  r.HeightfieldInnerBounceDistance

  r.HeightfieldOuterBounceDistanceScale

  r.HeightfieldTargetUnitsPerTexel

  r.HighQualityLightMaps

  r.HighResScreenshotDelay

  r.HZBOcclusion

  r.ImprintHeight

  r.ImprintHeightOverride

  r.IndirectLightingCache

  r.InitialShaderLoadTime

  r.KeepOverrideVertexColorsOnCPU

  r.KeepPreCulledIndicesThreshold

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